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Company of heroes modern combat installation
Company of heroes modern combat installation









Cover, which can be gained from map terrain, occupying a building, or an adjacent armored unit (such as an anti-tank gun), factors heavily into the calculation. For small arms fire from infantry units, weapon accuracy and range are factored into the damage calculation. Most combat takes place through direct, line-of-sight engagements.

company of heroes modern combat installation company of heroes modern combat installation

For example, if a tank was concentrating its fire on one position of a building near the bottom, then the whole building (once its 'health' was completely depleted) would collapse in that specific area first and then the rest of the building would follow. Company of Heroes was one of the first World War II strategy games which introduced dynamic building destruction which took advantage of the physics engine used to make the game. However, there are advantages infantry are well protected from small arms and most buildings are sturdy enough to stand up to limited tank fire before collapsing. Certain weapons are immensely effective against units holed up in a building satchel charges or infantry-carried rocket launchers can demolish a building, tank fire can blast the building, and infantry or tanks armed with flamethrowers can set the building on fire and burn out the occupants, and finally artillery.

company of heroes modern combat installation

Also, while garrisoned, infantry units can only shoot out of windows or holes blown into a building. Infantry units can also occupy buildings and use them as cover or a garrison to protect against attack, but this limits their firing range because the infantry are a stationary, immobile target, rendering them vulnerable to sniper fire, grenade/satchel charge attacks as well as being easy to surround.











Company of heroes modern combat installation